

The citizens get hungry - from workers, to farmers, to soldiers. Many resources need to be transported to other buildings to be refined, and then delivered - which presents the challenge of building placement and interconnecting (every building has to be connected by roads) as the player develops. The economy is complex, stemming from the game's variety of resources, ranging from wood and stone, to sausages and wine. The AI always begins with a technological advantage against the player, allowing them to develop at a higher level. When playing a scenario or multiplayer mode, the player's technological advancement is not restricted, however in the single-player campaign some buildings cannot be built until the player progresses to later missions. To begin, the player can only build a school house that trains basic workers, but as the game advances more buildings and units become available. The game's tech tree is simple and straightforward, and most new technology is accessed upon new building completion. While not different than most strategy games, it is still a fun, interesting and challenging game that will bring you a lot of fun.Knights and Merchants: The Shattered Kingdom has a single-player campaign that consists of 20 scenarios with scenario length ranging from around 5 minutes up to 7 hours or more depending on difficulty. Great detail has been given to the maps and your surroundings, which shows how much effort has been put into this game. The game looks really nice, and the sounds are really great, with great music.

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That can be frustrating, but still I find this a cute quirk which shows that your characters are not just computer code that listen to your every whim. What is different from most games is that there are people working on that production and sometimes, they can just decide to take a break and stop production. As in all other strategy games, you have to take care of production of resources and use them to build other building and get your population higher. The premise of the game is as the same as in every other strategy game - you are a little settlement and you have to build, prosper and conquer others in your land. This is a game that looks nice and plays nice, but unfortunately doesn't deliver as it's spiritual predecessor The Settlers does. Still, the ability to raise larger armies can be interesting, even for short time.

I t might not be as developed as The Settlers, and the disconnect between the story, which is quite dark and the game's looks, all cheery and what not, kind of will put you off.

The diversity is alright, the maps use just a bit of The Settlers graphic style, and what I mean by that is that Knights & Merchants: The Shattered Kingdom also looks like it's been touched by a bit of cartoonishness, and by that plastic looking/almost saturated colors choice. You will also love the game because of the graphics, which are pretty great. As long as you can feed them, you can wield them, should have been this game's motto! The game is mission based but it also packs these missions inside a pretty interesting story, having to do with this kingdom that needs to face foes and a ruler that has almost driven it to economical collapse. The game's perk, the main one, in my opinion, is the game's (relatively) unlimited number of units you can spawn. The game allows you to wield armies as big as you can produce the resources for. Knights & Merchants: The Shattered Kingdom is a decent RTS with a few interesting additions/perks. 2D isometric RTS takes cues from the Settlers
